![]() ![]() That is where most of its charm emanates from. Though I will count this only as a minor fault since Oddworld has always been an independent franchise, masquerading as AAA blockbusters. Additionally, I could not help but notice that the same three or four voice actors – excluding the major players – were recycled for almost all of the game’s NPCs. Why not take some time out to converse with the locals?įurther auditory issues include minor glitches with audio programming, and the sound level contrasts between the aforementioned FMV cutscenes and the moment-to-moment gameplay. On the other hand, however, I refuse to believe that these same cutscenes in the original product resembled this poor quality of audio. Now, I am a reasonable man and know full well that it is difficult to effectively remaster FMV files as they are pre-recorded assets. Perhaps, you may be wondering, the sonic sensations these cutscenes provide will somewhat remedy the subpar visuals? Oh, my dear reader, I am afraid these very sensations of which you speak are so much worse.Īs a matter of fact, the best phrasing I can use to describe the diegetic and non-diegetic sounds of the FMV cutscenes is that they sound as though they were recorded in a tin can, while the sound engineer covered the microphone with their hand. In fact, the only attempt to bring the cutscenes up to modern specifications is outputting them at 16:9. Instead, they are plagued with copious quantities of motion blur and stained with a hazy tint. Those are faces only a mother could love.įurthermore, the FMV cutscenes have seemingly received no visual overhaul. This lack of attention to aesthetic detail is disappointing in a modern retread. Nestled alongside the gamma adjustment is the option to smear your favourite colour across the game.Īside from the option to alter the UI to match that of the 2015 remaster, there are few significant methods of adjusting the game’s visuals. To my unbridled delight, however, additional colours broaden the palette a little as players progress through the game and new locations are revealed.Īlas, the inclusion of more vivid greens, sandy golds and chilling blues fail to create a colour spectrum that dazzles due to the lack of saturation, but it is perfectly serviceable.Īnd if that lacking colour-scheme of Oddworld: Stranger’s Wrath fails to impress, you can always tint the screen. Unfortunately, the early portions of the game are plagued with a mundane, mud brown and sickly green colour scheme. The mostly smooth 60 frames-per-second presentation definitely helps. Many of the textures render at a higher resolution without losing that dusty Western look. In many ways the remastered edition of Oddworld: Stranger’s Wrath is a very attractive package. And equally, if this HD-ified 3D Oddworld is worth yet another visit… Accepting the Assignment So put on your Stetsons as we decide whether or not this is an entertaining departure for the series as it was released on Xbox in 2005. My conclusion: I would endeavour to do both. This week, as Oddworld: Stranger’s Wrath got its physical release, I began ponder as to whether I would review this game solely as a remaster or judge it based on the quality of the original title. I might not own an original Xbox but I do have a Nintendo Switch in my gaming stable. One that seemingly took inspiration from classic Clint Eastwood Westerns. ![]() So I was suitably perplexed to discover that Oddworld: Stranger’s Wrath was a fully three-dimensional action game. Those of you who are fortunate enough to have had the cult classic Oddworld series blip on your radar at one time or another will know it as a rather dark, side-scrolling, dystopian platformer. ![]()
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